
| vs |
| Protoss and Terran Dominion | The Covenant and UNSC(No Nova bombs) |
|---|---|
| (Protoss): Khalai Protoss Dark Templars Warp Blades Invisibility Carriers Interceptors Dragoons Warp Rays (Terran Dominion): Marines Marauders Jackals Reapers Siege Tanks Terran Thor Terran Banshee Battlecruisers |
(The Covenant): Grunts Elites Hunters Brutes Ghosts Banshees Scarabs Phantoms CPV Heavy Destroyer SuperCruisers Assault Carriers (UNSC): Marines Spartans MJOLNIR Warthogs Hornets Mongeese Elephants Spartan Laser Pelicans Cougers MAC Shells Marathon Cruisers |
| 95 Votes | 84 Votes |
| Comments | |
|---|---|
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Mu La Flaga 2008-Jun-24 15:30 |
Ok, Now this is something that should be... well... BIG. |
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teh_master_chief 2008-Jun-24 15:52 |
Damn, another epic showdown, this time between the human and alien races of Halo and Starcraft. Hmm... gotta give it to the Starcraft races. While the Terrans would lose to the Covenant or UNSC in space (refer to Terran vs. Covenant), the Protoss would |
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teh_master_chief 2008-Jun-24 15:53 |
more than equalize the battle in space. Protoss Carriers are armed to the teeth, according to lore, with massive plasma cannons, a few of which could sterilize an entire planet. That means they're at the very least equal to Covenant Assault Carriers in |
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teh_master_chief 2008-Jun-24 15:55 |
terms of firepower. But then, Protoss get the added bonus of their Arbiters (not like Arbiter from Halo). Arbiters are basically spellcaster ships that can cast Stasis Field, which instantly freezes a large group of units inside a space-time bubble, |
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teh_master_chief 2008-Jun-24 15:56 |
which can't be broken out of. Though they can't be damaged, they can't inflict damage either. If the Protoss could Stasis half, or even a quarter of the Covenant/UNSC fleet, then the battle is already won. High Templars can also Hallucinate a Carrier or |
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teh_master_chief 2008-Jun-24 15:57 |
Battlecruiser, which creates an exact duplicate of the ship, except it can't attack. It can still absorb a lot of damage though, directing Covenant/UNSC fire away from the vital Carriers and Battlecruisers. Terrans can also cast EMP with their Science |
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teh_master_chief 2008-Jun-24 15:58 |
Vessels, which would instantly evaporate any plasma shielding the Covenant have on their capital ships. A couple of Yamato Cannons or Carrier barrages can then easily bring them down. So in the end, the battle is won in space, if only because of Protoss |
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teh_master_chief 2008-Jun-24 16:00 |
Arbiters. Now that space belongs to the Protoss and Terran, the ground battle is already won as the Protoss can just glass the entire planet. Discounting that though, the sheer range and firepower of Terran Siege Tanks would once again win the day. |
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teh_master_chief 2008-Jun-24 16:01 |
Siege Tanks would outrange any Covenant or UNSC vehicle, including Wraiths and Scorpions, the former of which has trouble shooting across a Halo multiplayer map. Also, the Protoss have High Templars that would cast Psionic Storm, which destroys both the |
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teh_master_chief 2008-Jun-24 16:02 |
minds and the bodies of the Covenant and UNSC, who have no means of countering magic. Protoss Reavers can launch devastating Scarabs, which have the highest DPS amongst any unit in Starcraft. A single Scarab would annihilate entire battalions upon |
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teh_master_chief 2008-Jun-24 16:04 |
detonation, including any Wraiths or Scorpions that get caught in the blast. Protoss Zealots can also beat any Elite or Brute in single combat, considering they can run at like 50+ mph (about same speed as Terran Vultures), have Plasma Shields, Psi-Blades |
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teh_master_chief 2008-Jun-24 16:05 |
, and the fact that they have precognition (think Sharingan) that would enable them to dodge any attack before they came. They also have a new ability in SC2, where they can turn into pure energy for a microsecond, essentially teleporting a short distance |
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teh_master_chief 2008-Jun-24 16:06 |
That would enable them to get the edge on any infantry that came their way, and then impale them upon their deadly Psi-Blades. If we're counting SC2, then the Terrans would also get Marauders that significantly slow down any units charging at the Protoss/ |
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teh_master_chief 2008-Jun-24 16:08 |
Terran forces, enabling Dragoons, Marines and Ghosts to pick them off at leisure. Any light Covenant or UNSC air assault would be fended off by Protoss Corsairs, whose Neutron Flares have a big AoE damage that can pretty much kill light fighters in a |
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teh_master_chief 2008-Jun-24 16:09 |
single hit. The Corsairs could then fly over the Covy/UNSC ground forces, and cast Disruption Web over all of them, preventing them from attacking. A massive Siege Tank/Dragoon/Zealot push would ensue, and slaughter all the Covenant and UNSC troops. |
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teh_master_chief 2008-Jun-24 16:09 |
Of course, that won't even have to happen as the Protoss can simply glass the planet, or the Terrans can nuke it. |
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teh_master_chief 2008-Jun-24 16:10 |
15 posts.... |
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Mu La Flaga 2008-Jun-24 16:38 |
Holy hell now that's what you call big. Though I can see some things being forgotten. The UNSC have MAC Shells, a few of them fired at a Carrier would blow it into oblivion... Of course I haven't played much Starcraft though I plan on soon enough. |
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Mu La Flaga 2008-Jun-24 16:38 |
Halo Wars coming out is probably going to change alot of things though. |
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Norski 2008-Jun-24 23:05 |
Oh my gods of all Earth! This is the biggest list i have ever seen on this site, so far. |
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Mu La Flaga 2008-Jun-24 23:25 |
Yeah, well that's 4 massive races combined into 1 massive tag-team for you. |
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Norski 2008-Jun-25 13:17 |
It's real insane. |
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spartan3000 2008-Jun-27 06:16 |
HALOOOOOOOO MC and arbiter how can you go wrong!? and btw i have played starcraft and its good but HALO is better HALO stands for ULTAMATE DESTRUCTION and teh_master_chief are you forgeting the scarabs loaded with troops? well if so add that to your list |
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spartan3000 2008-Jun-27 06:18 |
then go play halo 3 gravity hammers and also the pillar of autum and the alien mothership could take out the entire terrein race |
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teh_master_chief 2008-Jun-27 07:59 |
*Sigh* I have Halo 3, 2, and 1, and I've beaten them all many, many times. Judging by your post, you obviously haven't played Starcraft much (if you have at all), because the PoA and High Charity/Shadow of Intent cannot take out the entire Terran race. |
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teh_master_chief 2008-Jun-27 08:01 |
That's a little off. 2-3 Battlecruisers can take out a Covenant Assault Carrier with their Yamato Cannons, while High Charity doesn't even have its own weapons. Battlecruisers can also fight on equal ground with Halcyon-class Cruisers (PoA). And you're |
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teh_master_chief 2008-Jun-27 08:02 |
completely omitting Protoss Carriers and their Arbiters, which would freeze and then kill the Humans and Covenant. Scarabs can load up all the troops they want, but Siege Tanks still outrange them. All that would result in is more losses for each dead |
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teh_master_chief 2008-Jun-27 08:03 |
Scarab. Gravity Hammers may kill Zealots and Marines, but they're slow compared to Psi- or Warp Blades, and the next Zealot or Dark Templar would just kill the Brute or Elite that wielded the Hammer. Also, you're forgetting that Zealots have their Charge |
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teh_master_chief 2008-Jun-27 08:04 |
ability, which allows them to turn into energy and move at blinding speeds for a microseconds, which is essentially teleportation. Elites and marines can't keep up with that movement, and they'll all be slaughtered within seconds. Zealots are also far |
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teh_master_chief 2008-Jun-27 08:05 |
more durable than any Elite or Brute if they can take a lot of capital ship fire. Master Chief could probably beat a Zealot or two since he's more resourceful, and 2-3 Spartan Lasers would probably take out a Zealot. But he's slower, and eventually he'd |
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teh_master_chief 2008-Jun-27 08:07 |
get swarmed by charging Zealots. A Dark Templar would also completely rape him. Let's not forget the Ghost's Lockdown ability, which shuts down any vehicle or mechanical unit for 30 seconds, the Dark Archon's Maelstrom, which freezes biological units |
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teh_master_chief 2008-Jun-27 08:08 |
within a huge radius for 10 seconds, and the Corsair's Disruption Web that prevents all units from attacking under it. Please explain how the UNSC and Covenant would come back from all those disabling abilities. |
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Mu La Flaga 2008-Jun-27 17:22 |
I think this "Arbiter" thing is pretty cheap, they freeze things in strategy games but the frozen don't instantly die whereas we are talking from a realistic point and they probably would have a higher chance of dying here. Though save that for after this |
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teh_master_chief 2008-Jun-27 20:12 |
Um, I don't quite get your point. Do you mean that the Arbiter has a higher chance of dying or the frozen ships? If you meant the Arbiter, well there are plenty of ways to counteract their weak durability. A Terran Science Vessel can cast D-Matrix on them |
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teh_master_chief 2008-Jun-27 20:14 |
which gives them a huge boost in strength (+200 HP in game terms). Also, a High Templar can repeatedly cast Hallucination, which creates an exact copy of the selected unit, only it can't attack and is slightly less durable. But the Arbiter won't be |
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teh_master_chief 2008-Jun-27 20:17 |
attacking anyways, so that doesn't really matter. If there were a thousand Arbiter copies, the Covenant and UNSC are gonna have one hell of a time hitting the real thing. If you meant the frozen units, well they're invulnerable for the duration of the |
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teh_master_chief 2008-Jun-27 20:18 |
Stasis Field. I agree that Stasis is a little cheap in this scenario, but it's far from cheap in the game. At a cost of 100 energy, a fully charged Arbiter can only cast it twice, and people will never mass Arbiters. If anything, the Terran race as a |
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teh_master_chief 2008-Jun-27 20:26 |
whole is much cheaper. |
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Mu La Flaga 2008-Jun-28 02:39 |
Yeah, I meant the second one. In Starcraft, things locked in a Statis Field probably don't die so easily but realistically talking this Showdown, they can just wipe out all UNSC and Covenant Ships. |
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Mu La Flaga 2008-Jun-28 02:40 |
Halo Wars so totally needs to come out... |
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Kennedy 2008-Jun-28 02:45 |
wonder what will be easier playing halo wars on the pc or console to me its the pc movements are easy and you can do alittle more you got more controll over what your doing |
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teh_master_chief 2008-Jun-28 07:16 |
Yeah, I suppose so. << to Kennedy >> Halo Wars, like any other RTS, would obviously be much easier to play on the PC. I'm sure that Starcraft 64 would've been ridiculously hard to play, and APM's would hardly ever go over 100. I'm fairly newb at SC, and I |
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teh_master_chief 2008-Jun-28 07:18 |
can sometimes get games at 150 APM. Koreans can get to 300-400, which isn't possible on consoles. It's not a little more control, it's thousands of times more. |
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Kennedy 2008-Jun-29 03:13 |
well yea im pretty good at SC its like a xbox version of halo againts the pc version i think a pc has a better chance at winning |
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Kennedy 2008-Jun-29 03:22 |
o btw chief you really burned spartan no more like nuked |
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Kennedy 2008-Jun-29 04:01 |
damn i keep forgeting things you played css? |
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teh_master_chief 2008-Jun-29 12:58 |
Haha lol thanks. I have played CSS, but only at a friend's house. I don't really play PC shooters, since my PC's a piece of crap that has trouble running DoW. |
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Mu La Flaga 2008-Jun-30 08:02 |
Sooo, Excluding Protoss Arbiters, who would win out of the two sides? |
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Gantz 2008-Jun-30 19:07 |
hmm...i'd like to see a game where SC fight HALO. |
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teh_master_chief 2008-Jun-30 20:51 |
Even without Arbiters, the SC force would still probably win. Most of the threat would come from the Covvies, but a single Terran Science Vessel can fire an EMP blast and knock out all their shields. And without shields, even Covenant Carriers can be |
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teh_master_chief 2008-Jun-30 20:52 |
downed quickly (remember when the Chief flew a bomb straight into its engine core in Halo 2?). Protoss "Super"Carriers also pack more firepower, since a single one of them can glass a planet, while the Covenant requires a coordinated strike from multiple |
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teh_master_chief 2008-Jun-30 20:54 |
Assault Carriers. Also Protoss Dark Archons can cast Mind Control on the Covenant Supreme Commanders and cause their own ships to fight amongst themselves, while Terran Ghosts can Lockdown any ship. UNSC and Covenant still have no disabling abilities. |
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Mu La Flaga 2008-Jul-02 06:32 |
The Covenant have their own Super Carriers you know that are 5.3km in length, I'm sure they could do some heavy damage to the Protoss/Terran. Also lets keep both Land and Space Wars seperate, it's more interesting that way, that's why I took Nova Bombs |
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Mu La Flaga 2008-Jul-02 06:33 |
out. Oh, don't forget about MAC Shells either, they are capable of blasting their way through a Moon, I'm sure they could do something to the Protoss/Terran aswell. |
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teh_master_chief 2008-Jul-02 07:04 |
Even so, any UNSC or Covenant ship is prone to Lockdown, and there are certainly more Ghosts than Covenant Supercarriers. And even if MAC shells can shoot through a moon, they can't even destroy a Covenant Cruiser or Destroyer in a single hit. They're not |
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teh_master_chief 2008-Jul-02 07:06 |
exactly the most powerful weaponry the UNSC and Covenant side can field. Protoss Carriers have more firepower, I think I already explained why, and a Battlecruiser can hold its own against any single UNSC ship. I'm a big Halo fan and currently a SC freak, |
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teh_master_chief 2008-Jul-02 07:07 |
and I've got a pretty in-depth knowledge of both sides. And Starcraft would win. |
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Mu La Flaga 2008-Jul-02 08:04 |
Lol, fair enough, I'm just trying to keep a debate going here. |
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Kennedy 2008-Jul-15 02:06 |
SC would win chief search the SC2 demo the p and te got MAJOR upgrades the mother ship can turn on her shields fly in then fire a black hole taking 75% of the fleet then the banshee can fly down turn on ground mode and we have a damn mech SC wins!!!!1!!!o |
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PandaWarrior 2008-Jul-15 09:46 |
The Covenant has one of the best armadas in fiction. Their ships can destroy entire planets ("glassing"). So while they're doing that business, MC, Arbiter, and the UNSC's decent infantry are boarding enemies and wreaking havoc. |
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PandaWarrior 2008-Jul-15 09:47 |
The Covenant and UNSC's strengths and weaknesses complement each other. |
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Mu La Flaga 2008-Jul-16 02:52 |
Read all Teh_master_Chief's posts then you will understand. Covenant and UNSC can't win. Why? Because they can Glass planets too. But I banned that. |
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Dustfinger 2008-Jul-16 22:14 |
Holy fuck, isn't there a limit for how much attributes you can list for somehting?! |
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shadeslayer 2008-Jul-17 06:57 |
nope |
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shadeslayer 2008-Jul-17 06:58 |
mu la flaga beutifuly demonstrates something i wish all showdowns would have: a DECENT listing of attributes |
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shadeslayer 2008-Jul-17 07:01 |
teh-master chief: please SHUT UP! |
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Kennedy 2008-Jul-18 00:02 |
you shut up you have nothing to say thats decent do you? flood and zerg should be here |
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Mu La Flaga 2008-Jul-19 02:46 |
Zerg would make this extremely 1 sided. Zerg >>>>>>>>>>>>>>>>>>>>> Everything. |
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shadeslayer 2008-Jul-22 03:14 |
if the covanant and UNSC are loosing they ca just set of the halos and make it a stalemate |
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shadeslayer 2008-Jul-22 03:14 |
if they did have nova bombs................ |
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xlAvengerlx 2008-Jul-25 16:42 |
WOWIE this really is a big one... im all for protoss/terran and tehmasterchief you seem to know a lot aobut SC gratzz :] |
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Kennedy 2008-Aug-11 23:05 |
lol teh_master_chief and Mu La Flaga are the best debators on this site. |
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EnigmaJ 2008-Sep-02 14:56 |
Wow, why would the Covenant and UNSC activate the halos? As soon as halo fanboys realize thier Masterchief can't do anything to win the match, they immediatley bring up the Halos as if it would matter. |
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EnigmaJ 2008-Sep-02 14:58 |
And I'm sure the UNSC dont have infininte Nova Bombs, even if it was in the match. They wouldnt make much of a difference. |